HTTP In UE4 Games

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So, after some struggling around this I've decided to blog about it! There is a guide that I assume is widely used, which leads you down the path of setting up your HttpService as an actor. While it works, it doesn't work well. To use it you need ....

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UE4 Blueprint Literals

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I've been working in blueprints for our games, and I decided to make a new array, so I made a new literal array, and it seemed to work. However, I started getting some issues as I tested more thoroughly. I have not read anything about blueprints or how ....

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C++ vs Blueprints UE4

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I've been working with C++ for a while now, and I like the conciseness of C++. However, Blueprints have a role in the game making process. I'll start with some things about the Unreal Engine's C++ that I don't like.   The "Hot Reload" sometimes it....

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How to fix UE4 UMG Button images.

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I figured out something today I should have probably figured out some time ago. Somehow I fixed it with scaling and other hacks. When you add a button to a horizontal container, tell it to fill, and your background image looks squished and jacked up,....

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UE4 Troubleshooting Crashes

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It's been a while since the last post, but today I ran into something strange. I had implemented a custom movement that worked fine in the previous version of Unreal Engine 4, however, in version 4.22.3 it seems to have broken. So, switched back to t....

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Unreal Plugins and Hot Reload

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We're making a couple of games and I was copying the code from one project to the other, and it seemed like that needed to change. Decided to make a plugin for all the boilerplate stuff, like startup screens, login menu, main menu, options menu, HTTP AP....

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Implementing touch controls for games.

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In the search for my struggles with the built-in touch interface for UnrealEngine's virtual joystick, I didn't find any articles that fixed the issue of being able to click a button and interface other UMG components while having the virtual joystick displ....

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Storing widget and other singleton like references.

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I decided to take a break for a moment to talk about something that is not very well described by others.   While taking our newest title from single-player to multi-player, we ran into issues with how we were storing references to things like our ma....

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10 Unreal Engine Tips

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Greetings, Recently we switched to Unreal Engine 4 for our game development. Previously we used Unity, Panda, Godot, and SDL2 by itself. The following is a list of issues that we have encountered so far and how we solved them. 1. Sprite appears brig....

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